馆藏编号0JS1-GFDB-PDAQ
生死存亡
Brad Hackinen2008 后作者来自文件内嵌 XMP 元数据
完整技术信息从 SWF 文件本体提取
文件概况
- 文件大小
- 459 KB
- SWF 版本
- Flash 10 · AS3
- 舞台尺寸
- 640 × 480
- 帧率
- 30 fps
- 帧数 · 估时
- 3 帧
- 压缩方式
- zlib
- 背景色
- #333333
- SHA-256 · 归档主键
- 04b2183dabb3557e50619abafdd75c391f88b46ddee982ede005a07b48b77967
媒体
- 音频
- pcm_be / mp3 / adpcm · 11.025 kHz
- 位图格式
- lossless
- 视频
- 无
资源计数
形状 43影片剪辑 44位图 1声音 17静态文本 1动态文本 10字体 3按钮 3变形形状 10
字体 · 4 种
ArialArial Bold_sansBerkelium Type
结构与时间轴
主类Game
场景 · 1 个
Scene 1
AS3 类 · 56 个
LoadingIconRightHexAccentAnimationLoadingTextBackgroundTitleSpriteTitleTextLeftHexAccentRightHexAccentCreditsButtonMutatorWingTipAnimationPlayerScoutSpriteStartButtonBrandingLoaderspAdPreRollAttackSoundEnergySoundFoodDieSoundNewPlayerCellSoundPlayerCellDieSoundPlayerUnitDieReplicateSoundSuccessSoundGameUnavailableSoundStartSoundMouseOverSoundLowWarningSoundHighWarningSoundEnemyUnitDieEnemyCellDieSoundButtonSoundMusicFullLengthSplashGamesNitroBrandingMenuGameCompleteCongratulationsMutatorAntennaeTipAnimationMutatorArmourTipAnimationMutatorJawsTipAnimationSpecialArmouredTipAnimationSpecialPiercingTipAnimationSpecialSightTipAnimationSpecialFlyingTipAnimationHowToEvolveAnimationEnemyHitEffectPlayerHitEffectHowToWinAnimationHowToReproduceAnimationHowToMoveAnimationHowToCaptureAnimationHowToBoxSelectAnimationHowToAttackAnimationMovementTargetEnemyScoutSpriteFoodPlaceholderMutationRingProjectile
展开剩余 36 个收起
分布与元数据
标签构成 · 28 种 / 158 个
DefineSprite44
DefineShape434
DefineSound17
DefineEditText10
DefineMorphShape210
CSMTextSettings5
DefineShape4
DefineShape24
DefineButton23
DefineFont33
DefineFontAlignZones3
ShowFrame3
DefineFontName2
SymbolClass2
DefineBitsLossless21
DefineSceneAndFrameLabelData1
DefineShape31
DefineText1
DoABC1
End1
FileAttributes1
Metadata1
PlaceObject21
Protect1
RemoveObject21
SetBackgroundColor1
SoundStreamHead21
Tag2551