馆藏编号5SE8-XV93-X4PQ
未命名未命名 Flash 藏品
2006 后本作品暂无标题、作者与出处记录。以下技术信息由系统从 SWF 文件本体提取。
feedback@flash.homes 提供线索完整技术信息从 SWF 文件本体提取
文件概况
- 文件大小
- 12.3 MB
- SWF 版本
- Flash 9 · AS3
- 舞台尺寸
- 640 × 465
- 帧率
- 40 fps
- 帧数 · 估时
- 5 帧
- 压缩方式
- zlib
- 背景色
- #FFFFFF
- SHA-256 · 归档主键
- 2e5c8eed23e92d756739eb2e50e76c6bbf32bce34d7adc58d715779f1b7000be
媒体
- 音频
- pcm_be / mp3 · 22.05 kHz
- 位图格式
- lossless · jpeg
- 视频
- 无
资源计数
形状 1444影片剪辑 523位图 8声音 511静态文本 24动态文本 2字体 8按钮 13变形形状 2
字体 · 7 种
MiniForma2ArcadepixVerdana_11pt_stVerdana BoldVerdanaArialArial Bold
结构与时间轴
主类bv.game.CuboyGame
场景 · 1 个
Scene 1
AS3 类 · 878 个
EndgameTracksCuboy_PianoJumpActorHairhair_type29hair_type18hair_type16hair_type13hair_type11hair_type10hair_type7hair_type31hair_type30hair_type27hair_type24hair_type22hair_type2ActorHeadhead_type32_5head_type32_4head_type32_3head_type32_2head_type32head_type29head_type21head_type20head_type19head_type18head_type17head_type16head_type15head_type14head_type13head_type11head_type10head_type9head_type7head_type6head_type5head_type4head_type3head_willhead_bashead_andyhead_type12head_type8head_type30head_type28head_type27head_type26head_type25head_type23head_type22head_type2head_type1ActorBodybody_type33body_type32body_type29body_type21body_type20body_type19body_type18body_type17body_type16body_type15body_type14body_type13body_type11body_type7body_type6body_type5body_type4body_type3body_willbody_basbody_andybody_type12body_type31body_type30body_type28body_type27body_type26body_type25body_type24body_type23body_type22body_type2body_invisiblebody_type1ActorLegsLegs_type32Legs_type29Legs_type29_walkLegs_type21Legs_type21_walkLegs_type20Legs_type20_walkLegs_type19Legs_type19_walkLegs_type18Legs_type18_walkLegs_type17Legs_type17_walkLegs_type16Legs_type16_walkLegs_type15Legs_type15_walkLegs_type14legs_type14_walkLegs_type13Legs_type11Legs_type10Legs_type10_walkLegs_type9Legs_type7Legs_type6Legs_type6_walkLegs_type5Legs_type4Legs_type3legs_willcredwilllegswalklegs_bascredbaslegswalklegs_andycredandylegswalkLegs_type12Legs_type8Legs_type30Legs_type30_walkLegs_type28Legs_type28_walkLegs_type27Legs_type26_walkLegs_type26Legs_type27_walkLegs_type25Legs_type25_walkLegs_type24Legs_type13_walkLegs_type23Legs_type23_walkLegs_type22Legs_type22_walkLegs_type2Legs_type2_walkLegs_type1Legs_type1_walkNGLogobv.preloader.PreloaderNewgroundsAPI_Ad_Unitcom.newgrounds.components.DefaultAPIConnectorcom.newgrounds.components.DefaultMedalPopupFnArcadepixFnMiniForma2bv.game.CuboyGamebv.preloader.PreloadObjectHolderWillS0_2WillS0_1TotemS2_4TotemS2_3TotemS2_2TotemS2_1TotemS1_4TotemS1_3TotemS1_2TotemS1_1TotemS0_N7_3TotemS0_N7_2TotemS0_N6_3TotemS0_N6_2TotemS0_N6_1TotemS0_N5_7TotemS0_N5_6TotemS0_N5_5TotemS0_N5_4TotemS0_N5_3TotemS0_N5_2TotemS0_N5_1TotemS0_N4_4TotemS0_N4_3TotemS0_N4_2TotemS0_N4_1TotemS0_N4TotemS0_N3_C4TotemS0_N3_C3TotemS0_N3_C1TotemS0_N3_4TotemS0_N3_3TotemS0_N3_2TotemS0_N3_1TotemS0_N3TotemS0_N2_C4TotemS0_N2_C3TotemS0_N2_C2TotemS0_N2_C1TotemS0_N2_5TotemS0_N2_3TotemS0_N2_2TotemS0_N2_1TotemS0_N2TotemS0_N1TotemS0_N_C2TotemS0_N_C1TotemS0_J5TotemS0_J4_5TotemS0_J4_4TotemS0_J4_3TotemS0_J4_2TotemS0_J4_1TotemS0_J4TotemS0_J3_9TotemS0_J3_8TotemS0_J3_7TotemS0_J3_6TotemS0_J3_5TotemS0_J3_4TotemS0_J3_3TotemS0_J3_2TotemS0_J3_12TotemS0_J3_11TotemS0_J3_10TotemS0_J3_1TotemS0_J3TotemS0_J2_C2TotemS0_J2_C1TotemS0_J2_4TotemS0_J2_3TotemS0_J2_2TotemS0_J2_1TotemS0_J2TotemS0_J1TotemS0_J_C2TotemS0_J_C1TotemS0_C2TotemS0_C1TotemS0_5TotemS0_4TotemS0_3TotemS0_2TotemS0_1StationBanditsS0_5StationBanditsS0_4StationBanditsS0_3StationBanditsS0_2StationBanditsS0_1SheriffS0_9SheriffS0_8SheriffS0_7SheriffS0_6SheriffS0_5SheriffS0_4SheriffS0_3SheriffS0_2SheriffS0_11SheriffS0_10SheriffS0_1ProstituteS1_D4_1ProstituteS1_D3_1ProstituteS1_D2_4ProstituteS1_D2_3ProstituteS1_D2_2ProstituteS1_D2_1ProstituteS1_D1_6ProstituteS1_D1_5ProstituteS1_D1_4ProstituteS1_D1_3ProstituteS1_D1_2ProstituteS1_D1_1ProstituteS1_C4ProstituteS1_C3ProstituteS1_C2ProstituteS1_C1ProstituteS0_C3ProstituteS0_C2ProstituteS0_C1ProstituteS0_5ProstituteS0_4ProstituteS0_3ProstituteS0_2ProstituteS0_1PianistS3_0PianistS2_C3PianistS2_C2PianistS2_C1PianistS2_9PianistS2_8PianistS2_7PianistS2_6PianistS2_5PianistS2_4PianistS2_3PianistS2_2PianistS2_16PianistS2_15PianistS2_14PianistS2_13PianistS2_12PianistS2_11PianistS2_10PianistS2_1PianistS1_C5PianistS1_C4PianistS1_C3PianistS1_C2PianistS1_C1PianistS1_6PianistS1_5PianistS1_4PianistS1_3PianistS1_2PianistS1_1PianistS0_C3PianistS0_C2PianistS0_C1PianistS0_9PianistS0_8PianistS0_7PianistS0_6PianistS0_5PianistS0_4PianistS0_3PianistS0_2PianistS0_1MexicanS0_6MexicanS0_5MexicanS0_4MexicanS0_3MexicanS0_2MexicanS0_1IndianCampBanditsS0_8IndianCampBanditsS0_7IndianCampBanditsS0_5IndianCampBanditsS0_3IndianCampBanditsS0_2IndianCampBanditsS0_1IndianS5_C2_3IndianS5_C2_1IndianS5_C2IndianS5_C1_1IndianS5_C1IndianS4_C1_9IndianS4_C1_8IndianS4_C1_7IndianS4_C1_6IndianS4_C1_5IndianS4_C1_4IndianS4_C1_3IndianS4_C1_2IndianS4_C1_10IndianS4_C1_1IndianS4_C1IndianS3_C1_2IndianS3_C1_1IndianS3_C1IndianS2_RC9IndianS2_RC8IndianS2_RC7IndianS2_RC6IndianS2_RC5IndianS2_RC4IndianS2_RC3IndianS2_RC2IndianS2_RC12IndianS2_RC11IndianS2_RC10IndianS2_RC1IndianS2_RC_1IndianS2_C1IndianS1_C4_2IndianS1_C4_1IndianS1_C4IndianS1_C3_1IndianS1_C3IndianS1_C2_3IndianS1_C2_2IndianS1_C2_1IndianS1_C2IndianS1_C1_5IndianS1_C1_4IndianS1_C1_3IndianS1_C1_2IndianS1_C1_1IndianS1_C1IndianS0_C3_1IndianS0_C3IndianS0_C2_1IndianS0_C2IndianS0_C1_1IndianS0_C1IndianS0_1HorsemanS6_3HorsemanS6_2HorsemanS6_1HorsemanS5_4HorsemanS5_3HorsemanS5_2HorsemanS5_1HorsemanS4_1HorsemanS3_C2HorsemanS3_C1_BHorsemanS3_C1_AHorsemanS3_C1HorsemanS3_1HorsemanS2_3HorsemanS2_2HorsemanS2_1HorsemanS0_C3HorsemanS0_C2HorsemanS0_C1_C3HorsemanS0_C1_C2HorsemanS0_C1_C1HorsemanS0_C1_B4HorsemanS0_C1_B3HorsemanS0_C1_B2HorsemanS0_C1_B1HorsemanS0_C1_A1HorsemanS0_C1HorsemanS0_5HorsemanS0_4HorsemanS0_3HorsemanS0_2HorsemanS0_1DrunkS4_1Chase_WI39DrunkS3_2Chase_WI38DrunkS3_1Chase_WI37DrunkS2_2Chase_WI36DrunkS2_1Chase_WI35DrunkS1_4Chase_WI34DrunkS1_3Chase_WI33DrunkS1_2Chase_WI32DrunkS1_1Chase_WI31DrunkS0_R9Chase_WI30DrunkS0_R8Chase_WI29DrunkS0_R7Chase_WI28DrunkS0_R6Chase_WI27DrunkS0_R5Chase_WI26DrunkS0_R4Chase_WI25DrunkS0_R3Chase_WI24DrunkS0_R2Chase_WI23DrunkS0_R1Chase_WI22DoorGuardsS0_3Chase_WI21DoorGuardsS0_2Chase_WI20DoorGuardsS0_1Chase_CI18CactusS0_9Chase_CI17VPhone_OutfitCactusS0_8Chase_CI16VPhone_EnterStation8CactusS0_7Chase_CI15VPhone_EnterStation7CactusS0_6Chase_CI14VPhone_EnterStation6CactusS0_5Chase_CI13VPhone_EnterStation5CactusS0_4Chase_CI12VPhone_EnterStation4CactusS0_3Chase_CI11VPhone_EnterStation3CactusS0_2Chase_CI10VPhone_EnterStation2CactusS0_10Chase_WI9VPhone_EnterStation1CactusS0_1Chase_WI8VPhone_Trainchase9BertenderS4_3Chase_WI7VPhone_Trainchase8BertenderS4_2Chase_WI6VPhone_Trainchase7BertenderS4_1Chase_WI5VPhone_Trainchase6BartenderS1_C7Chase_WI4VPhone_Trainchase5BartenderS1_C6Chase_WI3VPhone_Trainchase4BartenderS1_C5Chase_WI2VPhone_Trainchase3BartenderS1_C4Chase_WI19VPhone_Trainchase2BartenderS1_6Chase_WI18VPhone_Trainchase14BartenderS1_5Chase_WI17VPhone_Trainchase13BartenderS1_4Chase_WI16VPhone_Trainchase12BartenderS1_3Chase_WI15VPhone_Trainchase11BartenderS1_2Chase_WI14VPhone_Trainchase10BartenderS1_1Chase_WI13VPhone_Trainchase1BartenderS0_C3Chase_WI12Vhpone_GetBackBartenderS0_C2Chase_WI11VPhone_ShootoutTut2BartenderS0_C1Chase_WI10VPhone_ShootoutTut1_3BartenderS0_9Chase_WI1VPhone_ShootoutTut1_2Sound_Will_WalkBartenderS0_8Chase_CI9VPhone_ShootoutTut1_1Sound_TransitionBartenderS0_7Chase_CI8VPhone_LockedGate2Sound_TopButtonsBartenderS0_6Chase_CI7VPhone_LockedGate1Sound_StartButtonClickBartenderS0_5Chase_CI6VPhone_EnterDesert5Sound_SpitBartenderS0_4Chase_CI5VPhone_EnterDesert4Sound_ShootClockBartenderS0_3Chase_CI4VPhone_EnterDesert3Sound_Prostitute_WalkBartenderS0_2Chase_CI3VPhone_EnterDesert2Sound_PianoJumpReminder_Shoot_ClockBartenderS0_1Chase_CI2VPhone_EnterDesert1Sound_Mexican_WalkReminder_Get_BowBandit1S2_C2Chase_CI1VPhone_Arrival9Sound_Horse_WhooshReminder_Find_Sheriff_0Bandit1S2_C1Chase_Padrino_Not_InsultedVPhone_Arrival8Sound_Horse_FallReminder_Find_SheetsBandit1S2_3Chase_Padrino_InsultedVPhone_Arrival7Sound_GateUnlockReminder_Drunk_DirectionsBandit1S2_2Chase_InsultStartVPhone_Arrival6Sound_Cuboy_WinBossClick9Bandit1S2_1Chase_HorseHitVPhone_Arrival5Sound_Cuboy_Walk_RightBossClick8Bandit1S1_2Chase_HighFive3VPhone_Arrival4Sound_Cuboy_Walk_LeftBossClick7Bandit1S1_1Chase_HighFive2Music_TownVPhone_Arrival3Sound_GunjamSound_Cuboy_HorseCallBossClick6Bandit1S0_6Chase_HighFive1Music_ShootoutVPhone_Arrival2Sound_Gun2Sound_Cuboy_DehydrateBossClick5Sound_Item_SheetsBandit1S0_5Chase_FightWinMusic_Piano_SadVPhone_Arrival12Sound_Gun1Sound_ClickBossClick4Sound_Item_KeyBandit1S0_4Chase_FightMusic_Piano_HappyVPhone_Arrival11Sound_DrawSound_Beer_SlideBossClick3Sound_Item_GunSound_Horse_YeehawBandit1S0_3Chase_CuboyJumpMusic_Main_MenuVPhone_Arrival10Sound_CuboyDieSound_Beer_FallBossClick2Sound_Item_BowSound_Horse_RaceStartBandit1S0_2Chase_CuboyFallMusic_IndianMusic_HorseraceVPhone_Arrival1Sound_BandithitSound_Acquire_ItemBossClick1Sound_Item_BeerSound_Horse_NeighBandit1S0_1Chase_BombMusic_DesertMusic_HorseMenuMusic_TrainChaseMovie_PadrinoEscapeBackToTheCubeture_fla.RES_sound5_519BackToTheCubeture_fla.peLevelCube_505Movie_IntroBackToTheCubeture_fla.RES_introaudio2_503BackToTheCubeture_fla.RES_introaudio1_499BackToTheCubeture_fla.RES_VCam_AS3_498Movie_EndingECButtonBackToTheCubeture_fla.RES_newlogo_490BackToTheCubeture_fla.RES_sound7_489BackToTheCubeture_fla.RES_sound6_488BackToTheCubeture_fla.RES_5_487BackToTheCubeture_fla.RES_soudn5_486BackToTheCubeture_fla.RES_sound4_485BackToTheCubeture_fla.RES_sound4_484BackToTheCubeture_fla.RES_sound3_483BackToTheCubeture_fla.RES_sound2_482BackToTheCubeture_fla.RES_sound1_481BackToTheCubeture_fla.RES_sound1_480BackToTheCubeture_fla.RES_VCam_AS3_479BackToTheCubeture_fla.RES_peLevelCube_474Movie_DoobeedooBackToTheCubeture_fla.RES_VCam_AS3_469EdibleCastleButtonNewgroundsButtonButton_toggleQualityMediumButton_toggleQualityHighButton_toggleMusicOnButton_toggleMusicOffMovieSkipTextIndicatorArrowbv.game.menus.ingame.GameMenuButton_gotoWalkThroughButton_gotoWebsiteButton_gotoMenuGameMenuButtonBackToTheCubeture_fla.gamemenuBTNOVER_443HorseraceMessagesVPhone_UpChoiceVPhone_DownChoicebv.minigames.trainchase.BanditTrainchaseAnimationsBanditHorseShootBanditHorseDie2BanditHorseDie1BanditHorseRideCartFirePromptBombbv.minigames.trainchase.VPhoneVPhone_FeedbackCuboyTrainchaseAnimationsCuboySaddlesUp2CuboySaddlesUpCuboyDie2CuboyDieCuboyHorseShootObjectCuboyHorseShootBanditCuboyHorseStumbleCuboyHorseInsultCuboyHorseJumpCuboyHorseRidebv.minigames.trainchase.TrainAnimationsPadrinoThrowBB2LoseBB2WinBB2BB1LoseBB1WinBB1BBHighFivehair_type3CreditCloudsbv.objects.collections.MenuObjectsbv.minigames.HorseraceBackToTheCubeture_fla.Symbol1_355H20Gaugebv.scenery.overlay.WWDoorCuboyTileWalkbv.game.menus.ingame.Wardrobebv.game.menus.ingame.BoxOfTricksBossClickButton_doneMissionCompletedCheckbv.game.menus.ingame.Inventorybv.objects.special.MissingObjectbv.objects.collections.WildWestAnimationsCuboyBodyExplodeCuboyHeadExplodeCuboySpittoonCuboyIdleCuboyRespawnCuboyHatchDropCuboyShootArrowCuboyDehydrateActorMouthsfl.controls.Listfl.controls.ScrollBarScrollBar_thumbIconScrollArrowUp_disabledSkinScrollArrowDown_disabledSkinScrollArrowDown_upSkinScrollThumb_upSkinScrollArrowUp_upSkinScrollArrowUp_overSkinScrollThumb_overSkinScrollArrowDown_overSkinScrollThumb_downSkinScrollArrowDown_downSkinScrollArrowUp_downSkinScrollTrack_skinfocusRectSkinfl.controls.listClasses.CellRendererCellRenderer_selectedUpSkinCellRenderer_selectedOverSkinCellRenderer_selectedDownSkinCellRenderer_selectedDisabledSkinCellRenderer_overSkinCellRenderer_downSkinCellRenderer_disabledSkinCellRenderer_upSkinList_skinfl.core.ComponentShimMessageBGOKButtonbv.minigames.shootout.objects.FirePromptbv.minigames.shootout.animations.ShootoutAnimationsBandit11LoseBandit11WinBandit10LoseBandit10WinBandit9LoseBandit9WinBandit8LoseBandit8WinBandit7LoseBandit7WinBandit6LoseBandit6WinBandit5LoseBandit5WinBandit4LoseBandit4WinBandit3LoseBandit3WinBandit2LoseBandit2WinBandit2StanceBandit1LoseBandit1WinBandit1Stancebv.minigames.shootout.animations.CuboyShootoutAnimationsCuboyJam1CuboyLose1CuboyWin1CuboyStanceCuboyBouncebv.game.menus.ingame.DialogueFacemouthmove_type37mouthmove_type34mouthmove_type33mouthmove_type32mouthmove_type31mouthmove_type30mouthmove_type29mouthmove_type21mouthmove_type20mouthmove_type19mouthmove_type18mouthmove_type14mouthmove_type13mouthmove_type11mouthmove_type10mouthmove_type9mouthmove_type7mouthmove_type7_hankermouthmove_type6mouthmove_type6_hankermouthmove_type5mouthmove_type4mouthmove_type3mouthmove_type15mouthmove_type16mouthmove_type17mouthmove_type12mouthmove_type8mouthmove_type38mouthmove_type28mouthmove_type26mouthmove_type23mouthmove_type23_hankermouthmove_type22mouthmove_type2mouthmove_type1bv.game.menus.ingame.DialogueMenubv.scenery.overlay.WWOverlayMissionLogbookButtonBackToTheCubeture_fla.missionlogbookBTNOVER_194InventoryItemRemoveInventoryItemAddbv.game.menus.ingame.InventoryItemWardrobeButton_arrowBackgroundEndgameBackgroundbv.scenery.LevelCubeTrainchaseFloorbv.game.Cursorbv.objects.collections.WildWestObjectsbv.objects.special.LevelExitbv.objects.special.GroundTilebv.objects.collections.FloatingObjectsbv.game.MouseIndicator
展开剩余 858 个收起
分布与元数据
标签构成 · 29 种 / 2602 个
DefineShape4934
DefineSprite523
DefineSound511
DefineShape217
DefineShape2189
DefineShape3104
CSMTextSettings22
DefineText22
DefineButton213
DefineScalingGrid13
DefineFont38
DefineFontAlignZones8
DefineFontName8
DefineBitsJPEG26
ShowFrame5
DefineBitsLossless2
DefineEditText2
DefineMorphShape2
DefineText22
SymbolClass2
DefineSceneAndFrameLabelData1
DoABC1
End1
FileAttributes1
PlaceObject21
Protect1
RemoveObject21
SetBackgroundColor1
SoundStreamHead21