馆藏编号6CW2-EFD1-T5PB
钢铁骑士杰克
2014.03.06完整技术信息从 SWF 文件本体提取
文件概况
- 文件大小
- 6.9 MB
- SWF 版本
- Flash 10 · AS3
- 舞台尺寸
- 640 × 480
- 帧率
- 40 fps
- 帧数 · 估时
- 1 帧
- 压缩方式
- none
- 背景色
- #000000
- 制作工具
- Adobe Flex 4.6
- 编译时间
- 2014.03.06
- SHA-256 · 归档主键
- 3338273da1d16cb2da13e26883618e8360c33b1f109bb5e53e0a0ae2d7eac1ba
媒体
- 音频
- mp3 / pcm_le · 44.1 kHz
- 位图格式
- lossless
- 视频
- 无
资源计数
形状 808影片剪辑 1036位图 21声音 45静态文本 4动态文本 50字体 5按钮 3
字体 · 6 种
GROBOLDWC Rhesus B BtaLuckiest GuyPerspective SansPerspective Sans Boldinf_game_font
结构与时间轴
主类Main
帧标签 · 1 个
Main
导出符号 · 594 个
dev_splashsnd_grate_movinglev_16lev_15lev_14lev_13lev_12snd_player_landinglev_11lev_10snd_fire_shutter_explosionlev_19lev_18snd_level_resetlev_17LBG_vil_3_02LBG_vil_3_04LBG_vil_3_05snd_menu_turning_outsnd_menu_musiclev_30LBG_vil_1h_03snd_witch_laughingsnd_zombie_deathsnd_player_deathlev_25lev_24snd_player_strikelev_27lev_26lev_21snd_explosionlev_20lev_23lev_22lev_29lev_28snd_wnd_level_failedsnd_btn_clicksnd_zombie_bornlev_40lev_41lev_34lev_33lev_32lev_31lev_38lev_37lev_36lev_35snd_switch_turnlev_39lev_final_cutsnd_obstacle_crashlev_50snd_game_helplev_43lev_42lev_45lev_44LBG_castle_3_15lev_47LBG_castle_3_14lev_46lev_49lev_48snd_player_runsnd_player_horse_runLBG_castle_3_13LBG_castle_3_12snd_trampoline_jumpsnd_player_jumpLBG_cem_3_09LBG_cem_3_08snd_diamond_catchsnd_warrior_bornsnd_menu_turning_insnd_wnd_diamondssnd_obstacle_movingsnd_warrior_deathsnd_half_arc_crashingsnd_bat_flapping_wingsLBG_vil_2_01snd_thundersnd_player_obstacle_hitsnd_horsesnd_player_brakingsnd_hint_showsnd_ach_hint_showsnd_player_slidingsnd_wnd_artefact_part_unlockedLBG_cemn_3_10LBG_cemn_3_11snd_chest_crashLBG_vil2cem_3_06LBG_vil2cem_3_07snd_fire_shutter_movingsnd_wnd_level_completedsnd_bonus_crashsnd_ach_unlockedlev_06lev_07snd_in_game_musiclev_08lev_09snd_final_cut_msglev_01lev_02lev_03lev_04snd_wnd_pauselev_05txt_field_widebtn_host_gamemenu_artefactbtn_walkthroughbtn_creditslogo_sponsormenu_achievementsbtn_sfxbtn_introbtn_qualitycaching_clipALL_CLIPSmenu_backgroundmenu_mainbtn_backlevels_blockintro_page01intro_page03intro_page02btn_playmenu_creditsmenu_select_levelbtn_achievementsbtn_musicbtn_reset_progresstitle_anmbtn_artefactdev_splash_anmbtn_skip_splashSDO_sensor_destructable_objectIS_chain_part02ST_block_40x40_stonesdw_debris03dw_debris04dw_debris01FD_action_markdw_debris02BD_pillar_wood_20x180dw_debris07GRP_bonus_pillar02dw_debris05dw_debris06IS_chain_part01GRP_spearsSF_sensor_dangerBD_double_rope01GRP_breakable_wall_leftST_block_80x40_stonesimg_chest_openingSO_sensor_obstacleSBW_sensor_break_wallIDB_flying_bats03SRS_sensor_run_strikesteel_jack_KIZ10_fla.zombie_dying_564MD_destructible_wallGRP_chest_kinem_sensor_leftGRP_sphere_bonusBD_plant_dry01JP_pivotBD_plant_dry03BD_plant_dry02ST_block_640x40_groundimg_chest_closedFD_spearsBD_sign_attentionST_block_240x40_stonesBS_bonus_chestDB_danger_powder_barrel_staticBD_sign_pillarDZ_danger_zombieIS_bonus_baseGRP_danger_zombie_leftBD_tree_dead01steel_jack_KIZ10_fla.zombie_action_557SLC_sensor_level_completeddw_debrisesDVA_directional_visibility_activatordw_structGRP_finish_rightPL_player_on_horseBS_bonus_sphereGRP_barrel_explosibleGRP_liquid_160ST_block_steel_50x50_INVISIBLEGRP_sign_warningST_block_160x40_groundSF_sensor_danger_liquid_160GRP_falling_block_80x40_rightDB_danger_powder_barrelGRP_powder_barrel_leftFB_falling_block_80x40ST_block_320x40_groundSA_sensor_activatorST_block_160x40_stonesST_block_240x40_groundST_block_640x40_stonesIDB_flying_bats02BD_sign_deathBD_low_obstacleGRP_sign_deathBD_tree_dead03GRP_low_obstacle_leftGRP_chest_dynamic_leftSS_sensor_slideSLO_sensor_low_obstacleST_block_640x40_grassST_block_80x40_groundST_block_80x40_ground_grass_leftBD_flower01BD_plant01ST_block_80x40_grassST_block_80x40_ground_grass_rightIDB_flying_bats04ST_block_320x40_stonesST_block_160x40_grassST_block_240x40_grassST_block_320x40_grassGRP_bonus_pillar01BD_tree03BD_flower02ST_obstacle_block01GRP_stone01_leftGRP_tree01BD_tree03_leafsBD_grass03BD_grass01BD_grass02BD_leafs_twoimg_butterfly_red03img_butterfly_red01img_butterfly_red02BD_tree01ST_obstacle_block02IDB_butterflies01GRP_tree03img_butterfly_blue03img_butterfly_blue01BD_tree01_leafsGRP_stone02_leftsensor_roope_active_areaSRP_sensor_rope_480GRP_bonus_pillar03PL_playerDB_danger_barrelBD_hint_arrow02img_anm_barrel_flameGRP_rope_480IDB_flying_bats01BD_tree_dead02BD_plant02GRP_tree02BD_fence_woodenBD_wooden_wheelBD_building01BD_tree02_leafsBD_building02BD_leafs_fourBD_box01GRP_bushBD_leafs_batch01LLM_cloud01LLM_cloud02BD_sack01background_viBD_sack02bck_vil_layer3_02BD_tree02BD_stone01BD_stone02BD_stone03BD_bush_stalksBD_stone04BD_building04LLM_cloud03bck_vil_layer3_04GRP_windmillBD_building03BD_windmillbck_vil_layer3_05BD_windmill_paddlewnd_level_failedbtn_resetwnd_pausebtn_menubtn_pausefxbonuscrashwnd_artefact_part_unlockedbtn_more_gamesfxstarsfxexplosionlogo_smallwnd_level_completedhudscr_get_readyscr_rectbtn_close_roundlogo_bigfx_bonus_pendulum_hitfx_bonus_hitbtn_forwPT_pointGRP_torch_side_rightIDF_fire_shatterGRP_torch_side_fire_rightimg_lighting01_glowBD_sign_up_rightBD_wall_spikes_leftBD_torchST_block_80x80_stones_wall_part_leftFD_wall_track_rightSW_sensor_wallST_block_40x80_stonesIDL_lighting02img_block80x40_coloredIDL_lighting01BD_torch_handle_side_leftsteel_jack_KIZ10_fla.img_trampoline_action_986BD_handrailimg_lighting02_glowFD_wall_track_leftSJ_sensor_trampolineBD_blocks_02BD_blocks_01BD_blocks_04BD_blocks_06BD_blocks_07SDR_sensor_directionST_block_80x80_stones_wall_part_rightBD_torch_fire_02BD_column01GRP_sign_up_rightbck_vil_layer1h_03FD_fire_baseimg_flameDF_danger_fire_FULLmask_objectMCL_linear_cntrlrDE_danger_enemyBD_gonfalon01steel_jack_KIZ10_fla.enemy_action_548steel_jack_KIZ10_fla.enemy_dying_554SH_sensor_handholdGRP_gonfalonGRP_danger_enemy_leftBD_spear_longBD_torch_handle_side_rightBD_sculpture02BD_lamp_handle_leftGRP_torch_side_fire_leftBD_lamp02BD_blocks_03BD_hint_arrow01BD_hint_arrow01_mirrorBD_blocks_10SRP_sensor_rope_720GRP_barrel_leftST_barrelGRP_rope_720GRP_chest_dynamic_ALONELEV_levelIDH_action_markSLO_sensor_low_obstacle_INVISGRP_low_obstacle_fire_leftDF_danger_fire_UNMASKEDBD_sculpture01BD_falling_block_80x40GRP_chest_kinem_ALONEGRP_DECOR_falling_block_80x40DA_danger_arrowimg_anm_arrow_fireBD_wall_spikes_rightBD_sign_down_rightGRP_sign_down_rightBD_lamp01GRP_sign_up_leftBD_column01_brokenGRP_sign_down_right_ROT180BD_sign_turn_leftSTL_sensor_turn_leftGRP_barrel_left_rightMO_door_40x180STG_sensor_toggleSTR_sensor_turn_rightBD_sign_turn_rightimg_switch_handleBD_sign_up_leftGRP_chest_kinemGRP_chest_kinem_sensor_rightBD_blocks_08SLD_sensor_level_directionBD_armorGRP_low_obstacle_left_rightGRP_finish_left_2floorsGRP_breakable_wall_rightBD_sign_leftGRP_sign_leftGRP_danger_zombie_rightBD_blocks_05GRP_falling_block_80x40_leftGRP_barrel_rightGRP_danger_enemy_rightGRP_finish_leftGRP_axesSW_sensor_wall_imgGRP_sign_rightBD_sign_rightBD_ax_rightBD_ax_leftGRP_chest_dynamic_rightDF_danger_fireknight_dyingknight_slideknight_on_horse_dyingknight_on_horse_slideknight_on_horse_idleknight_jump_fallknight_jump_strike_alt01knight_on_horse_brakingknight_jumpknight_idleclick_anmknight_on_horse_runknight_wall_idleknight_bounceknight_on_horse_jumpknight_ring_idleknight_on_horse_bounceknight_ring_jump_strike_alt01knight_jump_alt02knight_on_horse_jump_strikeknight_rope_moveknight_rope_strikeknight_on_horse_jump_fallknight_brakingknight_wall_jumpknight_on_horse_anm_NAknight_jump_strikeknight_run_strike_alt01knight_ring_jumpknight_run_fist_strikeknight_on_horse_run_strikeknight_run_fastGRP_torch_side_leftGRP_low_obstacle_fire_left_rightBD_block40x40IDW_arc_stone_crashesBD_arc_stone_columnimg_anm_prison_bar_moving_upBD_chest_openedSTG_sensor_toggle_bigsteel_jack_KIZ10_fla.anm_witch_fly_500IDS_fc_prison_barIDS_fc_attention_cloudIDS_fc_witchIDS_fc_princessIDS_fc_kingimg_anm_princess_happysteel_jack_KIZ10_fla.img_anm_final_msg_1049IDS_fc_final_msgBD_fc_gold_backgroundBD_fc_gold_foregroundBD_fc_pile_of_goldBD_chest_closedsteel_jack_KIZ10_fla.img_fc_attention_cloud_1047steel_jack_KIZ10_fla.img_anm_king_happy_1040SCT_sensor_cinematic_turnMO_floor_320x40GRP_chest_dynamicSTR_sensor_turn_right_NO_IMAGEbackground_castle_raise01BD_lamp_handle_rightbck_castle_layer3_11BD_half_arccircle_yellowbck_castle_layer3_12background_castle_raise02bck_castle_layer3_10background_castle_nightbck_cem_layer3_08_mirrorbackground_cemLLM_cloud01_blueLLM_cloud03_blueBD_tomb01BD_tomb02bck_cem_layer3_08LLM_cloud02_blueBD_tomb03bck_vil_layer2_01bck_cemn_layer3_09_mirrorBD_pillarbck_cemn_layer3_09BD_fence_metalbackground_cem_nightLLM_cloud01_darkLLM_cloud03_darkbackground_cem_night_cloudsbackground_vil2cembck_vil2cem_layer3_07bck_vil2cem_layer3_06IDH_hint_diamondGRP_sphere_bonus_GEMIDB_butterflies03img_diamondIDB_butterflies02img_anm_diamondSDM_sensor_diamondimg_butterfly_green01img_butterfly_green02HLP_hint_space_mouseimg_game_helpHLP_lev01IDB_butterflies04IDB_butterflies05artef_hintartef_part10menu_artefact_backartef_imageartef_filtered_part07artef_filtered_part06artef_filtered_part05artef_filtered_part04artef_filtered_part03artef_filtered_part02artef_filtered_part01img_fire_shutterartef_part03artef_part02artef_part05artef_part04artef_part07artef_part06artef_filtered_part09artef_part09artef_part08artef_filtered_part08artef_dataartef_part01artef_filtered_part10menu_achievements_backbtn_CLOSE_Xfx_knight_fly_PARTICLEimg_anm_explosionlevel_pages_markersSRP_sensor_rope_240menu_main_axeslevel_completed_backwnd_level_failed_backfx_wall_landing_dustfx_diamond_fly_PARTICLEbtn_level_marker_onfx_landing_dustBD_sign_down_leftgame_paused_backMCR_linear_rotateSTL_sensor_turn_left_NO_IMAGEfx_obstacle_sword_strikeimg_wnd_wooden_boardfx_obstacle_hitbackground_menubtn_levelimg_wood_boardLLM_cloud02_darkbtn_level_marker_offbtn_lev_block_prevbtn_lev_block_nextmenu_main_backach_objmenu_credits_backlevel_markers_blockmenu_select_level_backtitlebtn_more_games_boundedbtn_walkthrough_boundedartefact_part_unlocked_backknight_menu_level_completedlevel_anm_starlevel_star_off_onhud_health_hearthud_health_barhud_diamondsach_stateach_status
展开剩余 574 个收起
AS3 类 · 596 个
knight_dyingST_block_640x40_grassBD_torch_handle_side_rightbackground_cemGRP_bonus_pillar03knight_on_horse_slideGRP_bonus_pillar02GRP_bonus_pillar01menu_main_backlev_16knight_jump_falllev_15lev_14lev_13menu_achievementsbck_cemn_layer3_09_mirrorlev_12lev_11GRP_barrel_left_rightlev_10IDW_arc_stone_crashesartef_part10level_anm_starBD_leafs_fourST_block_80x40_groundGRP_finish_left_2floorslev_19lev_18lev_17GRP_sphere_bonus_GEMfx_knight_fly_PARTICLELBG_vil_3_02img_flameLBG_vil_3_04LBG_vil_3_05img_anm_explosionsnd_menu_turning_outMO_door_40x180artef_part03artef_part02artef_part05lev_30artef_part04artef_part07artef_part06artef_part09BD_half_arcartef_part08dev_splashlev_25lev_24snd_player_strikelev_27lev_26lev_21lev_20knight_on_horse_jumplev_23lev_22artef_part01ST_obstacle_block02ST_obstacle_block01img_chest_closedFD_spearssteel_jack_KIZ10_fla.enemy_action_548lev_29SRP_sensor_rope_240lev_28menu_main_axesartef_hintfxbonuscrashBD_hint_arrow02bck_vil_layer1h_03BD_low_obstaclesnd_btn_clickST_block_320x40_stonessnd_zombie_bornlev_40lev_41lev_34lev_33lev_32lev_31BD_fence_woodenlev_38lev_37BD_sign_up_leftlev_36lev_35snd_switch_turndw_structbck_vil2cem_layer3_06bck_vil2cem_layer3_07lev_39BD_hint_arrow01dev_splash_anmmenu_select_level_backlevel_completed_backbtn_more_games_boundedDA_danger_arrowimg_anm_arrow_fireknight_run_strike_alt01GRP_sign_warninglev_50SS_sensor_slidelev_43lev_42lev_45btn_achievementslev_44fxexplosionlev_47LBG_castle_3_15lev_46LBG_castle_3_14LLM_cloud01_darklev_49GRP_danger_enemy_leftlev_48LBG_castle_3_13GRP_sign_up_rightsnd_trampoline_jumpLBG_castle_3_12knight_run_fastbtn_host_gameGRP_sign_down_right_ROT180snd_menu_turning_inBD_pillar_wood_20x180knight_on_horse_idlesnd_obstacle_movingBD_falling_block_80x40STG_sensor_toggle_bigknight_jumpknight_idleBD_gonfalon01IDS_fc_attention_cloudartef_imagescr_get_readyknight_on_horse_runIDS_fc_witchfx_wall_landing_dustBD_lamp_handle_leftST_block_40x80_stonesSW_sensor_wallscr_rectST_block_80x40_stonesSRP_sensor_rope_720steel_jack_KIZ10_fla.zombie_action_557bck_cem_layer3_08img_fire_shuttersnd_thunderGRP_breakable_wall_rightBD_torch_handle_side_leftGRP_sphere_bonusST_block_640x40_groundbtn_level_marker_onDF_danger_fire_FULLBD_sign_leftBD_bush_stalksBD_fc_gold_backgroundcaching_clipfx_landing_dustlevel_markers_blockbackground_vil2cemST_block_160x40_grasssnd_chest_crashknight_rope_strikeknight_brakingBS_bonus_sphereST_block_240x40_groundGRP_stone02_leftBD_tree03_leafsknight_on_horse_anm_NAGRP_low_obstacle_leftbck_cemn_layer3_09fx_bonus_pendulum_hitGRP_chest_dynamic_leftsnd_bonus_crashSLD_sensor_level_directionbck_vil_layer2_01lev_06ST_block_160x40_groundlev_07lev_08img_butterfly_green01lev_09img_butterfly_green02steel_jack_KIZ10_fla.img_anm_king_happy_1040lev_01lev_02lev_03ST_block_80x40_grasslev_04snd_wnd_pauselev_05SDO_sensor_destructable_objectBD_column01_brokensteel_jack_KIZ10_fla.zombie_dying_564dw_debris03dw_debris04dw_debris01FD_action_markdw_debris02dw_debris07btn_resetdw_debris05FB_falling_block_80x40GRP_powder_barrel_leftdw_debris06SLO_sensor_low_obstacle_INVISIDF_fire_shatterSTR_sensor_turn_right_NO_IMAGEGRP_low_obstacle_left_rightsteel_jack_KIZ10_fla.img_trampoline_action_986snd_fire_shutter_explosionbtn_menuclick_anmsnd_level_resetIDB_flying_bats01GRP_breakable_wall_leftSTL_sensor_turn_left_NO_IMAGEIDB_flying_bats04STG_sensor_toggleIDB_flying_bats03IDB_flying_bats02ST_block_320x40_groundbtn_introimg_block80x40_coloredsnd_explosionbtn_pausefx_obstacle_sword_strikemask_objectALL_CLIPSmenu_backgroundGRP_windmillBS_bonus_chestDZ_danger_zombieGRP_tree02GRP_tree03GRP_tree01GRP_sign_deathwnd_artefact_part_unlockedDVA_directional_visibility_activatorbtn_backach_stateBD_leafs_batch01knight_on_horse_jump_falllevels_blockGRP_chest_kinem_sensor_rightLLM_cloud01intro_page01GRP_low_obstacle_fire_left_rightLLM_cloud02img_anm_barrel_flameLLM_cloud03ST_block_640x40_stoneslevel_star_off_onintro_page03BD_tomb01intro_page02BD_tomb02ST_barrelbtn_playSDR_sensor_directionknight_ring_jumpST_block_80x80_stones_wall_part_rightknight_run_fist_strikeGRP_chest_dynamic_ALONEmenu_select_levelbtn_musicLLM_cloud02_blueBD_spear_longBD_tomb03snd_player_jumpsteel_jack_KIZ10_fla.img_fc_attention_cloud_1047knight_slideSRP_sensor_rope_480knight_menu_level_completedsnd_diamond_catchPT_pointimg_wnd_wooden_boardknight_jump_strike_alt01ach_objknight_on_horse_brakingIDS_fc_prison_barBD_building01fx_obstacle_hitBD_building02ST_block_80x40_ground_grass_leftBD_building03BD_pillarBD_building04IDS_fc_kingST_block_80x40_ground_grass_rightSBW_sensor_break_wallPL_playersnd_player_obstacle_hitbackground_menuBD_handrailBD_lamp_handle_rightHLP_hint_space_mouseimg_wood_boardsnd_player_slidingBD_sign_pillarknight_on_horse_jump_strikeBD_sign_turn_rightSLC_sensor_level_completedtxt_field_wideLLM_cloud02_darkLBG_cemn_3_10LBG_cemn_3_11BD_tree01_leafsLBG_vil2cem_3_06LBG_vil2cem_3_07GRP_rope_720background_cem_nightfx_bonus_hitsnd_ach_unlockedANB_m_inf_game_fontLLM_cloud03_darkbtn_skip_splashsensor_roope_active_areabck_cem_layer3_08_mirrorGRP_falling_block_80x40_rightsnd_grate_movingbtn_walkthroughimg_butterfly_red03img_game_helpSF_sensor_dangerimg_butterfly_red01GRP_torch_side_fire_rightimg_butterfly_red02BD_double_rope01img_lighting01_glowST_block_80x80_stones_wall_part_leftIDS_fc_princessMO_floor_320x40bck_castle_layer3_12bck_castle_layer3_11bck_castle_layer3_10img_chest_openingsnd_menu_musicknight_bounceLBG_vil_1h_03artefact_part_unlocked_backsnd_zombie_deathGRP_torch_side_fire_leftGRP_torch_side_leftlevel_pages_markersBD_plant_dry01BD_plant_dry03BD_plant_dry02GRP_chest_kinem_ALONEBD_windmill_paddleGRP_chest_dynamicBD_flower02knight_on_horse_bounceBD_flower01ST_block_240x40_stonesIDH_action_markBD_fc_gold_foregroundGRP_barrel_leftBD_fc_pile_of_goldGRP_sign_down_rightimg_switch_handleHLP_lev01GRP_bushcircle_yellowGRP_liquid_160snd_obstacle_crashknight_jump_strikefxstarsBD_grass03background_viimg_diamondBD_grass01BD_grass02snd_game_helpwnd_level_failed_backSCT_sensor_cinematic_turnGRP_falling_block_80x40_leftknight_on_horse_run_striketitle_anmsteel_jack_KIZ10_fla.img_anm_final_msg_1049snd_player_horse_runsnd_player_runlogo_smallBD_block40x40GRP_sign_up_leftknight_on_horse_dyingDE_danger_enemyimg_anm_prison_bar_moving_upbackground_castle_raise02hudmenu_artefactbackground_castle_raise01STL_sensor_turn_leftLLM_cloud03_bluesnd_warrior_deathGRP_barrel_rightGRP_sign_rightBD_sign_up_rightsnd_half_arc_crashingartef_filtered_part07artef_filtered_part06BD_windmillartef_filtered_part05artef_filtered_part04fx_diamond_fly_PARTICLEartef_filtered_part03artef_filtered_part02artef_filtered_part01GRP_danger_enemy_rightartef_filtered_part09artef_filtered_part08DB_danger_barrelGRP_low_obstacle_fire_leftsnd_horselogo_bigsnd_player_brakingartef_filtered_part10snd_hint_showBD_sign_deathGRP_danger_zombie_rightGRP_stone01_leftBD_sign_down_leftST_block_160x40_stonesIS_bonus_basesnd_wnd_artefact_part_unlockedimg_lighting02_glowknight_rope_moveBD_lamp02BD_lamp01dw_debrisesbtn_CLOSE_XFD_wall_track_leftBD_blocks_03BD_blocks_02BD_blocks_01BD_blocks_04BD_arc_stone_columnBD_blocks_05BD_blocks_06BD_blocks_07BD_blocks_08BD_ax_rightST_block_320x40_grassST_block_steel_50x50_INVISIBLESLO_sensor_low_obstaclemenu_achievements_backsnd_in_game_musicBD_torch_fire_02bck_vil_layer3_05BD_hint_arrow01_mirrorbck_vil_layer3_04btn_reset_progressartef_databck_vil_layer3_02BD_blocks_10btn_forwsnd_final_cut_msgSF_sensor_danger_liquid_160hud_diamondsBD_wall_spikes_rightwnd_level_failedLLM_cloud01_blueDB_danger_powder_barrelhud_health_barBD_sculpture01BD_sculpture02BD_armorgame_paused_backwnd_pauseGRP_spearssnd_player_landingsteel_jack_KIZ10_fla.enemy_dying_554background_cem_night_cloudsFD_fire_baseknight_wall_idleMCR_linear_rotateimg_anm_princess_happyBD_sack01BD_sack02snd_witch_laughingBD_fence_metalsnd_player_deathGRP_chest_kinem_sensor_leftIDS_fc_final_msgBD_tree03BD_tree01BD_tree02GRP_sign_leftknight_ring_jump_strike_alt01GRP_DECOR_falling_block_80x40DB_danger_powder_barrel_staticBD_plant02img_anm_diamondsnd_wnd_level_failedBD_tree_dead01BD_tree_dead02SDM_sensor_diamondtitleBD_tree_dead03BD_plant01menu_mainbtn_more_gamesGRP_finish_rightlev_final_cutknight_wall_jumphud_health_heartGRP_axesmenu_creditsach_statusSH_sensor_handholdbtn_artefactIS_chain_part02wnd_level_completedLBG_cem_3_09LBG_cem_3_08SW_sensor_wall_imgST_block_40x40_stonessnd_warrior_bornBD_chest_openedBD_sign_turn_leftIDH_hint_diamondGRP_torch_side_rightIS_chain_part01snd_wnd_diamondsbtn_creditslogo_sponsorBD_wooden_wheelGRP_chest_dynamic_rightBD_box01menu_credits_backBD_wall_spikes_leftbackground_castle_nightBD_torchBD_sign_down_rightFD_wall_track_rightsnd_bat_flapping_wingsbtn_close_roundLBG_vil_2_01SO_sensor_obstacleIDL_lighting02DF_danger_firebtn_sfxSRS_sensor_run_strikeMD_destructible_wallIDL_lighting01JP_pivotBD_sign_rightLEV_levelSTR_sensor_turn_rightbtn_walkthrough_boundedbtn_levelBD_sign_attentionknight_ring_idlebtn_qualityIDB_butterflies02IDB_butterflies01snd_ach_hint_showknight_jump_alt02IDB_butterflies05IDB_butterflies04IDB_butterflies03SA_sensor_activatorGRP_danger_zombie_leftBD_chest_closedimg_butterfly_blue03steel_jack_KIZ10_fla.anm_witch_fly_500img_butterfly_blue01BD_tree02_leafsSJ_sensor_trampolineST_block_240x40_grassPL_player_on_horsemenu_artefact_backbtn_level_marker_offGRP_chest_kinemDF_danger_fire_UNMASKEDGRP_barrel_explosiblesnd_fire_shutter_movingMCL_linear_cntrlrsnd_wnd_level_completedbtn_lev_block_prevGRP_gonfalonGRP_rope_480BD_leafs_twoGRP_finish_leftbtn_lev_block_nextBD_ax_leftBD_column01BD_stone01BD_stone02BD_stone03BD_stone04Main
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