馆藏编号HSFZ-SXHY-J5P4
橙色方块回家
2010 后完整技术信息从 SWF 文件本体提取
文件概况
- 文件大小
- 1.2 MB
- SWF 版本
- Flash 11 · AS3
- 舞台尺寸
- 640 × 400
- 帧率
- 60 fps
- 帧数 · 估时
- 2 帧
- 压缩方式
- zlib
- 背景色
- #4B5670
- SHA-256 · 归档主键
- 8e5ffcf63e916c4f410cd030ecdb5925fc69a48bdb94e595ab6f64fe189504c5
媒体
- 音频
- pcm_be / mp3 · 44.1 kHz
- 位图格式
- lossless
- 视频
- 无
资源计数
形状 11影片剪辑 12位图 29声音 8动态文本 11字体 3按钮 1二进制 20
字体 · 5 种
Fipps8BIT WONDER8BIT WONDER NominalsystemNokia Cellphone FC
结构与时间轴
主类Main
场景 · 1 个
Scene 1
AS3 类 · 65 个
PreloaderSymbol1Mainorg.flixel.system.FlxWindow_ImgHandleorg.flixel.system.debug.VCR_ImgPauseorg.flixel.system.debug.VCR_ImgSteporg.flixel.system.debug.VCR_ImgRecordOfforg.flixel.system.debug.VCR_ImgRestartorg.flixel.system.debug.VCR_ImgStoporg.flixel.system.debug.VCR_ImgFlixelorg.flixel.system.debug.VCR_ImgRecordOnorg.flixel.system.debug.VCR_ImgPlayorg.flixel.system.debug.VCR_ImgOpenorg.flixel.system.debug.Vis_ImgBoundsorg.flixel.FlxGame_ImgLogogame.assets.traps.SPIKES_SPRITEgame.assets.etc.JUMPER_SPRITEgame.assets.etc.ENDPOINT_SPRITEgame.assets.traps.GUN_SPRITEgame.assets.traps.SAWBLADE_SPRITEgame.assets.traps.BULLET_SPRITEgame.assets.tilesets.PLATFORM_TILESgame.assets.characters.PLAYER_SPRITEgame.assets.etc.SMOKE_GFXgame.assets.etc.PARTICLE_BITMAPgame.assets.etc.DOOR_SPRITEgame.assets.tilesets.BASE_TILESorg.flixel.FlxGame_SndBeepgame.gameplay.states.Gameplay_LEVEL_12game.gameplay.states.Gameplay_LEVEL_8game.gameplay.states.Gameplay_LEVEL_11game.gameplay.states.Gameplay_LEVEL_9game.gameplay.states.Gameplay_LEVEL_14game.gameplay.states.Gameplay_LEVEL_13game.gameplay.states.Gameplay_LEVEL_4game.gameplay.states.Gameplay_LEVEL_5game.gameplay.states.Gameplay_LEVEL_10game.gameplay.states.Gameplay_LEVEL_6game.gameplay.states.Gameplay_LEVEL_7game.gameplay.states.Gameplay_LEVEL_19game.gameplay.states.Gameplay_LEVEL_16game.gameplay.states.Gameplay_LEVEL_15game.gameplay.states.Gameplay_LEVEL_18game.gameplay.states.Gameplay_LEVEL_17game.gameplay.states.Gameplay_LEVEL_3game.gameplay.states.Gameplay_LEVEL_2game.gameplay.states.Gameplay_LEVEL_1game.gameplay.states.Gameplay_LEVEL_0org.flixel.FlxTilemap_ImgAutoAltorg.flixel.FlxTilemap_ImgAutoorg.flixel.FlxSprite_ImgDefaultorg.flixel.FlxGame_junkorg.flixel.system.input.Mouse_ImgDefaultCursorgame.MenuStartGamegame.gameplay.Gamegame.gameplay.ui.HUDlevolution_fla.mute_13BANGDOOR_FALLGAME_LOOPPLAYER_JUMPMENU_LOOPNEW_LEVELPLAYER_RESET
展开剩余 45 个收起
分布与元数据
标签构成 · 24 种 / 116 个
DefineBitsLossless229
DefineBinaryData20
DefineSprite12
DefineEditText11
DefineSound8
DefineShape4
DefineShape24
DefineFont33
DefineFontAlignZones3
DefineFontName3
DefineShape42
DoABC2
PlaceObject22
ShowFrame2
SymbolClass2
DefineButton21
DefineSceneAndFrameLabelData1
DefineShape31
End1
FileAttributes1
Metadata1
RemoveObject21
SetBackgroundColor1
SoundStreamHead21
其余 16 种,共 25 个· 展开全部收起
XMP 元数据
查看原始 xmp.xml